Last I tried, there wasn't native support for OpenGL with gtk, and I need OpenGL. Then more recently, I heard of some progress in that area, but requiring lots of hacking to get it all compiling. Any recent news? - Conal
Message: 17
Date: Fri, 20 May 2011 15:59:51 -0700
From: Evan Laforge <qdunkan@gmail.com>To: Erik Hesselink <hesselink@gmail.com>
Subject: Re: [Haskell-cafe] Status of Haskell + Mac + GUIs & graphics
Cc: haskell-cafe@haskell.org
Message-ID: <BANLkTi=74mM6ORtU2e192jtoOT9g49fzTQ@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1
> Note that it is supposed to be possible to build gtk2hs with gtk+osx,
> which will not use X11 but use the native OS X GUI. I've not been able
> to get this to work, but it's been a while since I tried. The Haskell
> wiki mentions it doesn't support Glade, but does support Cairo. If
> this were to work, gtk2hs would be a serious option as well.
I've tried this 3 or 4 times, and failed every time. It's crazy complicated.I used to use this combination regularly. IME the difficulties are primarily with getting a working gtk+osx build. Once that was accomplished, gtk2hs was a straightforward install, provided you build from the src repo with the -quartz flag.Recently I've switched to using macports gtk2 with the quartz, no-x11 variant, which also uses native cocoa. This is much more reliable than gtk+osx. I don't know if it supports Glade though.My biggest problem with wx is that there's no support for building 64-bit wx applications on OS X. If that were fixed I might prefer it.John Lato
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