I want to make a CAD application.

On Sun, May 29, 2011 at 12:55 AM, Danny Charbonneau <novo.charbonneau75@gmail.com> wrote:
I want to make a CAD application.


On Sun, May 29, 2011 at 12:37 AM, Isaac Dupree <ml@isaac.cedarswampstudios.org> wrote:
The Haskell OpenGL binding is one of the best OpenGL bindings around... I find it slightly nicer to use than the native C bindings, and with no loss of power (it's a pretty direct mapping to OpenGL; just a few things like glBegin()/glEnd() are made more Haskell-idiomatic IIRC).

What kind of application though? That probably makes more difference in this case than the OpenGL.

-Isaac


On 05/29/11 00:57, Danny Charbonneau wrote:
I have an ambition to eventually create a large graphics application
dependent on OpenGL I don't have much experience with C or Haskell, though I
feel somewhat comfortable around C code. Should I devote some time to
learning C and going through the red book or the opengl bible, or is it
possible that I could learn Haskell and have no trouble creating and
manipulating objects with the bindings offered?




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