I'd say that OpenGL 3.2 is still the norm nowadays. Many graphics cards out there don't support OpenGL 4.x (meaning: no hardware support for tessellation). Mac OSX and Mesa both only support OpenGL 3.2.
Hello.I'm quite new to OpenGL, so I don't know all features available.The description of the OpenGLRaw package says it's a binding for OpenGL 3.2.On the official site, the 3.2 specification version is from 2009. [1]Why the Haskell binding uses version 3.2?What OpenGL features I'm missing by using Haskell instead of C?Thanks.
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