I'd say that OpenGL 3.2 is still the norm nowadays. Many graphics cards out there don't support OpenGL 4.x (meaning: no hardware support for tessellation). Mac OSX and Mesa both only support OpenGL 3.2.

You can read the OpenGL 4.3 specifications "with changes marked" to see what's different between the various releases. If you just want a synopsis, check out Wikipedia at http://en.wikipedia.org/wiki/OpenGL#OpenGL_4.0

--Myles

On Tue, Jan 15, 2013 at 6:58 AM, Thiago Negri <evohunz@gmail.com> wrote:
Hello.

I'm quite new to OpenGL, so I don't know all features available.
The description of the OpenGLRaw package says it's a binding for OpenGL 3.2.
On the official site, the 3.2 specification version is from 2009. [1]

Why the Haskell binding uses version 3.2?
What OpenGL features I'm missing by using Haskell instead of C?

Thanks.

[1] http://www.opengl.org/registry/


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