I'm looking for a way to query the number of available texture units to shaders.  In C, I think the value can be extracted with glGetIntegerv passing in GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS.  There are also getInteger1 and GetMaxCombinedTextureImageUnits in Graphics.Rendering.OpenGL.GL.QueryUtils, but that module isn't exported from the OpenGL package.

Have I missed something?

  - Conal