to answer my own question, gamemode ( http://hackage.haskell.org/packages/archive/GLUT/2.1.1.2/doc/html/Graphics-UI-GLUT-GameMode.html ) seems to do the trick

>  enterGameMode
>  g <- getStdGen
>  gamestate <- newIORef (initialState g)
>  windowSize $= Size 800 500
>  keyboardMouseCallback $= Just (keyboardMouse gamestate)
>  addTimerCallback msInterval (tick gamestate)
>  displayCallback $= (display gamestate)
>  return()

which is good :)

On Thu, Nov 13, 2008 at 12:58 AM, Stephen <analytic@gmail.com> wrote:
I don't know if I'm missing out on something, but the 'fullscreen' function doesn't seem to work when i try to use it; I just get a "Not in scope: `fullscreen'
" error.  Am I missing out on something?  It's a function that features in several tutorials...it's mentioned in the old documentation, but I seem not to be able to find anything about it in the new one :/