[ I forgot to add this mailing list in the initial mail... ]

Edward and I already commented a bit on the Wiki, but I would really like to have some more input from users. Breaking an API shouldn't be done in a hurry and without feedback, so raise your voice! :-)

---------- Forwarded message ----------
From: Sven Panne <svenpanne@gmail.com>
Date: 2015-09-13 22:13 GMT+02:00
Subject: Merging the OpenGLRaw and gl packages
To: Haskell Cafe <haskell-cafe@haskell.org>


Currently there are 2 similar packages on Hackage to access raw OpenGL functionality: OpenGLRaw and gl. Taking a closer look at them, it turns out that they are only superficially different and have a lot of things in common. This is a bit confusing for users, so it might make sense to merge those packages. Therefore I'd like to start a discussion how to do this in detail, collecting user feedback and opinions. I think that haskell-cafe is the right place for this discussion, while an accompanying wiki page is more suitable to collect the results. As a basis I started a page at https://github.com/haskell-opengl/OpenGLRaw/wiki/Merging-OpenGLRaw-and-gl, which is necessarily biased at the moment. ;-) It would be nice to hear your opinions about how the package should look like, what might be missing, what could be done better, which differences I forgot, etc.

Cheers,
   S.