Also if your card support the `GL_ARB_texture_non_power_of_two' extension,
you can simply create textures of any size with the usual interface. Though
`GL_ARB_texture_rectangle' is probably more widely supported, and may
have different performance characteristics, too.

Balazs

On Wed, May 6, 2009 at 8:26 PM, Jeff Heard <jefferson.r.heard@gmail.com> wrote:
I see it in there, but i get a ToDo: error.  Is it entirely
unsupported, or is there a workaround that doesn't involve making a
nearest-power-of-two texture?
_______________________________________________
HOpenGL mailing list
HOpenGL@haskell.org
http://www.haskell.org/mailman/listinfo/hopengl