Hi Jason,
thanks for taking the time to answer.
So trying to read between the lines:
- do you have any _working_ examples of texture mapping with OpenGLRaw
and low-level Haskell I could have a look at? (anything would help at
this point)
- do you think the unsafeCoerce (which I borrowed from examples) that
transform CpFloat to GLdouble might be the issue, or is this just a
general stylistic comment?