I'm in the process of porting a hobby openGL rendering/animation
system I wrote to Haskell and it has gone really well except that
there doesn't seem to be support for Vertex attribute arrays at the
moment. So I have a few questions.
1. Is there support for vertex attrib arrays that I just didn't notice?
2. Is anyone working on it and not checked it in yet?
3. If I write the support myself, how can I contribute it back to this project?