Hello,

Actually I did the exact same thing. My "EXT_framebuffer_object" support is fairly complete,
and I tried to match the existing style, but it is not really tested apart from a simple example.
I also attached a patch which adds support for using Vertex Attributes in Vertex Arrays (which
is standard OpenGL, not an extension, but was missing), but that one is completely untested;
and also a bugfix (uniformLocation and friends).

Balazs

On Wed, Dec 17, 2008 at 9:32 AM, Corey O'Connor <coreyoconnor@gmail.com> wrote:
Hello all,
I searched for current efforts on adding EXT_framebuffer_object
support to HOpenGL but was unable to locate anything.
I've added the very beginnings of EXT_framebuffer_object support.
Attached (in theory) is the current patch.
I've only added the bare minimum required to render to a 2D texture
and am not sure if the style matches the current style.

If the patch was stripped from this email the changes can be pulled from:
   http://www.tothepowerofdisco.com/repo/OpenGL

Cheers,
Corey O'Connor

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