On Sun, Jun 12, 2011 at 8:17 AM, L Corbijn <
aspergesoepje@gmail.com> wrote:
> Hello,
>
> In my not so recent coding for the OpenGL library I’ve met a few
> difficulties and questions. The most important one is that the current
> implementation for textures is not scalable. It relies on the assumption
> that there are only certain amount of texture targets for each dimension
> (only one for 1D and 3D). As OpenGL 3.0 adds a few targets this would
> introduce some extra targets this would lead to breaking the api. It's
> probably best to introduce it in the 'summer release', though earlier might
> also be possible in some opt in way (extra import?). My proposal for the new
> implementation of texture target is at the bottom of this email, as I wasn't
> sure whether or not attachments would work with the mailing list.
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