Started to play with hopengl.  It's pretty cool :-) Very easy to use, quite cool :-)

Started to look at perf.  What interests me most is to see how fast we can make vertex3f calls.  Basically, we're testing the speed of the haskell/c boundary, where security(?) and marshalling are going to occur.

Yes, we can send the vertices to a vertexarray and not have to handle vertex3f calls, but that's not what I want to measure ;-) 

So, have a really rough and ready application that draws 45000 triangles a frame, then measures the framerate.  Thats about 150,000 calls to vertex3f per frame.

The application runs in Java, C#, and now Haskell.

Running in ghci, this runs at about 1.5 fps, really ballpark, havent checked I'm really drawing the number of triangles I think I'm drawing, or settings such as backface-culling or shademodel.  That's not too bad.

I'd like to compile to an executable to increase the framerate, but it's giving me the following output:

J:\dev\haskell>ghc -fglasgow-exts -O2 -o OglPerf.exe OglPerf.hs
OglPerf.o(.text+0x1f4):ghc3668_0.hc: undefined reference to `glutPostRedisplay@0
'
OglPerf.o(.text+0x255):ghc3668_0.hc: undefined reference to `glVertex3f@12'
OglPerf.o(.text+0x1148):ghc3668_0.hc: undefined reference to `glViewport@16'
OglPerf.o(.text+0x1157):ghc3668_0.hc: undefined reference to `glMatrixMode@4'
OglPerf.o(.text+0x115f):ghc3668_0.hc: undefined reference to `glLoadIdentity@0'
OglPerf.o(.text+0x11cc):ghc3668_0.hc: undefined reference to `glFrustum@48'
OglPerf.o(.text+0x11db):ghc3668_0.hc: undefined reference to `glMatrixMode@4'
OglPerf.o(.text+0x11e3):ghc3668_0.hc: undefined reference to `glLoadIdentity@0'
OglPerf.o(.text+0x11fd):ghc3668_0.hc: undefined reference to `glTranslatef@12'
OglPerf.o(.text+0x1672):ghc3668_0.hc: undefined reference to `OpenGLzm2zi2zi1_Gr
aphicsziRenderingziOpenGLziGLziVertexSpec_Vertex3_con_info'
OglPerf.o(.text+0x1764):ghc3668_0.hc: undefined reference to `OpenGLzm2zi2zi1_Gr
aphicsziRenderingziOpenGLziGLziVertexSpec_Vertex3_con_info'
OglPerf.o(.text+0x1856):ghc3668_0.hc: undefined reference to `OpenGLzm2zi2zi1_Gr
aphicsziRenderingziOpenGLziGLziVertexSpec_Vertex3_con_info'
OglPerf.o(.text+0x1948):ghc3668_0.hc: undefined reference to `OpenGLzm2zi2zi1_Gr
aphicsziRenderingziOpenGLziGLziVertexSpec_Vertex3_con_info'
OglPerf.o(.text+0x1b56):ghc3668_0.hc: undefined reference to `OpenGLzm2zi2zi1_Gr
aphicsziRenderingziOpenGLziGLziPrimitiveMode_Quads_closure'
OglPerf.o(.text+0x1de9):ghc3668_0.hc: undefined reference to `OpenGLzm2zi2zi1_Gr
aphicsziRenderingziOpenGLziGLziFramebuffer_marshalClearBuffer_closure'
OglPerf.o(.text+0x1e00):ghc3668_0.hc: undefined reference to `OpenGLzm2zi2zi1_Gr
aphicsziRenderingziOpenGLziGLziFramebuffer_sum_closure'
OglPerf.o(.text+0x1e42):ghc3668_0.hc: undefined reference to `OpenGLzm2zi2zi1_Gr
aphicsziRenderingziOpenGLziGLziFramebuffer_sum_closure'
[...]
aphicsziRenderingziOpenGLziGLziStringQueries_Vendor_closure'
OglPerf.o(.text+0x340f):ghc3668_0.hc: undefined reference to `OpenGLzm2zi2zi1_Gr
aphicsziRenderingziOpenGLziGLziStringQueries_Renderer_closure'
OglPerf.o(.text+0x3634):ghc3668_0.hc: undefined reference to `OpenGLzm2zi2zi1_Gr
aphicsziRenderingziOpenGLziGLziBasicTypes_Enabled_closure'
OglPerf.o(.text+0x3668):ghc3668_0.hc: undefined reference to `OpenGLzm2zi2zi1_Gr
aphicsziRenderingziOpenGLziGLziCoordTrans_normalizze_closure'
OglPerf.o(.text+0x36c1):ghc3668_0.hc: undefined reference to `OpenGLzm2zi2zi1_Gr
aphicsziRenderingziOpenGLziGLziBasicTypes_Enabled_closure'
OglPerf.o(.text+0x3716):ghc3668_0.hc: undefined reference to `OpenGLzm2zi2zi1_Gr
aphicsziRenderingziOpenGLziGLziBasicTypes_Enabled_closure'
OglPerf.o(.text+0x374a):ghc3668_0.hc: undefined reference to `OpenGLzm2zi2zi1_Gr
aphicsziRenderingziOpenGLziGLziColors_lighting_closure'
[...]
collect2: ld returned 1 exit status

What am I missing?