* Use pattern synonyms for OpenGL enums.
* Changed module name prefix from Graphics.Rendering.OpenGL.Raw to Graphics.GL.
* Use slightly different type synonyms for GL type (introducing Fixed on the way):
* CDouble => Double (for GLclampd, GLdouble)
* CFloat => Float (for GLclampf, GLfloat)
* CInt => Fixed (for GLclampx, GLfixed)
* CInt => Int32 (for GLint, GLsizei)
* CSChar => Int8 (for GLbyte)
* CShort => Int16 (for GLshort)
* CUChar => Word8 (for GLboolean, GLubyte)
* CUInt => Word32 (for GLbitfield, GLenum, GLhandleARB, GLuint)
* CUShort => Word16 (for GLushort)
* Using pattern synonyms means losing support for GHC < 7.8, which I consider OK now that 8.0 is coming soon. But to be sure, there is a branch ("classic") for the previous OpenGLRaw API if the need for minor changes/bug fixes arises.
* To stay consistent, GLURaw has been changed in a similar way.
* The OpenGL package has been adapted to use the new APIs internally, but its external API is still the same.
S.