schell, remember, you need to provide pastes/gist links of the (full) build errors or we can't help you. please start erring on the side of sharing TOO much information, or we can't help you. 

with no information, we can only offer emergency kittens and perhaps cookies if you're near a bakery that does delivery. (and probably not the latter :) )


On Sat, Jan 4, 2014 at 10:20 PM, Schell Scivally <efsubenovex@gmail.com> wrote:
So I'm into the actual porting part of my project and I've run into a number of bumps. They all revolve around not being able to build certain packages. So far the packages I can't build are:

OpenGLRaw
OpenGL
Lens
JuicyPixels

Lens and JuicyPixels I can do without - for Lens I can expand the code to use normal record syntax and for JP I can have Obj-C load the textures and marshall the texture names through the ffi. I don't have a solution for OpenGL though, as it is alas an OpenGL game. I saw somewhere an OpenGL demo made for iPhone. How could that have overcome this obstacle?

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