So I'm into the actual porting part of my project and I've run into a number of bumps. They all revolve around not being able to build certain packages. So far the packages I can't build are:
OpenGLRaw
OpenGL
Lens
JuicyPixels
Lens and JuicyPixels I can do without - for Lens I can expand the code to use normal record syntax and for JP I can have Obj-C load the textures and marshall the texture names through the ffi. I don't have a solution for OpenGL though, as it is alas an OpenGL game. I saw somewhere an OpenGL demo made for iPhone. How could that have overcome this obstacle?