I'm +1 on the general idea of this proposal. Using String for filenames has caused me all sorts of trouble, particularly when I've had to deal with a bunch of files whose names don't all use the same encoding.
However, be careful about the exact semantics of filenames on Windows. Quoting MSDN:
Thus FilePath = String (or Text) doesn't really seem correct on Windows either (although it'll be pretty close as long as you stay within the BMP).
By my reckoning, when you get down to brass tacks, all filesystems on all platforms name files with sequences of bytes. There are various interesting ways to represent these bytes to human beings as sequences of characters, but aiming for FilePath = ByteString everywhere and dealing with the conversion to characters elsewhere seems more correct.
On 27 June 2015 at 22:02, Brandon Allbery <
allbery.b@gmail.com> wrote:
> On Sat, Jun 27, 2015 at 4:50 PM, Yitzchak Gale <
gale@sefer.org> wrote:
>>
>> On Mac OS X, it's normalized Unicode. The important
>> point is *normalized* - if you create a FilePath from two
>> different Unicode strings that have the same normalized
>> form, the result FilePaths must be equal on Mac OS X.
>
>
> This is only true for higher level OS X APIs. ghc normally operates in the
> BSD layer, which mostly follows POSIX semantics; in particular, filesystem
> paths are bytestrings in the BSD layer, and only normalized in Cocoa APIs.
> (Which, among other things, means you can make a GUI application dump core
> by trying to use a file dialog in a directory containing a filename created
> using the BSD API which does not use a UTF8 encoding.)
>
> --
> brandon s allbery kf8nh sine nomine associates
>
allbery.b@gmail.com ballbery@sinenomine.net> unix, openafs, kerberos, infrastructure, xmonad
http://sinenomine.net>
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