Hey, it does not seem to work here...

$ ./Main
<There's a 3-second period of quiet here>
AL lib: ALc.c:1253: exit() 1 device(s) and 1 context(s) NOT deleted
AL lib: alSource.c:2291: alcDestroyContext(): 1 Source(s) NOT deleted
AL lib: alBuffer.c:1097: exit() 1 Buffer(s) NOT deleted

The OpenAL library compiled Ok, (proper values for the constants, after I added the #include of AL/al.h.

Any idea what else can cause the play to go wary?

Eyal

2008/11/28 Conal Elliott <conal@conal.net>
Hi Richard,

It looks great, and it works for me.  (Thanks to your OpenAL help on #haskell.)  I suggest making all the Source fields be behaviors rather than events.  From the names of these fields, I'd guess they're time-varying quantities, so Behavior will be the most convenient/natural way of creating them.  The mkUpdater function from FRP.Reactive.LegacyAdapters has smarts to invoke your OpenAL/ALUT setters only when things are changing, as is done with OpenGL in reactive-fieldtrip.

At some point, I'd love to use your library in reactive-fieldtrip.

Thanks for sharing.  And please keep us updated on your progress.

  - Conal


On Thu, Nov 27, 2008 at 4:35 PM, Richard Smith <richard@metafoo.co.uk> wrote:
Hello list,

I'm working on a reactive adapter for OpenAL, allowing sounds to be
generated and played as Behaviour Double. It's a little slow, but working.
You can get the source from http://metafoo.co.uk/darcs/resound

Comments, constructive criticism and especially patches welcomed :)

Thanks,
Richard (IRC:lilac)

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