
25 Aug
2012
25 Aug
'12
4:08 a.m.
On Sat, 25 Aug 2012 08:09:04 +0200, Christopher Howard
I'm coding a resource tracker for a game that loads images, sounds, etc. from files, and wondering how the program will know where the files are located on the installation system. (With C/C++ programs I usually had the build system hardcode the appropriate share/ directory into the config.h file.) Assuming I package for cabal distribution, what approaches to this problem are available to me?
You can find an example in wxAsteroids[0], look at the main function. Met vriendelijke groet, Henk-Jan van Tuyl [0] http://hackage.haskell.org/package/wxAsteroids -- http://Van.Tuyl.eu/ http://members.chello.nl/hjgtuyl/tourdemonad.html Haskell programming --