
Could someone point me to some help on how does "do" work and how does preservingMatrix? I am trying to write a program starting from the OpenGL tutorial on the wiki, but I never used do's. My very basic question is that how do I generally repeat a command many times? I understand "do" can do it, but it's not clear to me how to use it and how it works. So if I would like to write the following in one line, how could I write it?: spiral 0.7 spiral 0.8 spiral 0.9 spiral 1.0 I don't understand in which cases I can use "map something [0.7,0.8..1]" and in which cases I need do and how could I map using do.
From the tutorial, I could write this line, which works, but I don't really know what does mapM_ and preservingMatrix do.
mapM_ (\x -> preservingMatrix $ do scale x x (1::GLfloat) rotate (x*(200)) $ Vector3 0 0 (1::GLfloat) spiral ((sin(a/50))^2/2+0.5) ) $ ([0.5,0.6..1::GLfloat]) Zsolt