
18 May
2010
18 May
'10
11:11 a.m.
On 18 May 2010 15:29, Nathan Huesken
Yes, that makes sense. Still, how would the "World" object look?
Hi Nathan I don't know how appropriate it would be for a game - but Malcolm Wallace and colleagues presented a scene graph in this paper: Huge Data but Small Programs: Visualization Design via Multiple Embedded DSLs http://eprints.whiterose.ac.uk/5000/1/padl09.pdf ... see 5.2 Rendering and Interaction It might make a concrete starting point. There is a different scene graph on Hackage, but it has a somewhat more complicated implementation. Best wishes Stephen