
I don't think so - I had to build and install glfw from source to get the Haskell code to link after building glfw-b (which built fine without GLFW installed, incidentally). I get the following for library dependencies - it looks like they're using the exact same libs (aside from iconv): hhmacbook:~/Development/haskell/OpenGL:6> otool -L ./a.out ./a.out: @executable_path/libglfw.dylib (compatibility version 1.0.0, current version 1.0.0) /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL (compatibility version 1.0.0, current version 1.0.0) /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 159.1.0) hhmacbook:~/Development/haskell/OpenGL:7> otool -L ./Test2 ./Test2: @executable_path/libglfw.dylib (compatibility version 1.0.0, current version 1.0.0) /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL (compatibility version 1.0.0, current version 1.0.0) /usr/lib/libiconv.2.dylib (compatibility version 7.0.0, current version 7.0.0) /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 159.1.0) hhmacbook:~/Development/haskell/OpenGL:8> On Mar 10, 2013, at 9:31 AM, Andrey Yankin wrote:
Hi.
AFAIK glfw-b uses its own version of glfw which is built during setup. There is a makefile inside the package.
Can't reproduce this error on Arch.
2013/3/10 Hollister Herhold
OK, I get the same results as you. I ran a dtruss on the two different apps to look at the system calls being made and I can see where the C code opens the OpenGL hardware driver and the haskell code does not, but I'm not sure why. There are a lot of preferences files flying around. Still digging.
I do know that both apps are using the same glfw library.
On Mar 10, 2013, at 8:23 AM, Hollister Herhold wrote:
I'm building glfw now on 10.7.5 and I'll try your test code.
I've been learning haskell (still very much a beginner) but I know OpenGL, so I'm very interested in how this turns out.
-Hollister
On Mar 10, 2013, at 4:38 AM, Jesper Särnesjö wrote:
On Sun, Mar 10, 2013 at 4:46 PM, Jesper Särnesjö
wrote: I've figured out what the problem is: the Haskell program is using a software implementation of OpenGL, so rendering *does* in fact happen on the CPU.
It would appear that there is in fact some relevant difference between the Haskell and C versions of my program, or possibly some way in which the bindings from the GLFW-b package are different from the C library.
To remove any possibility of the problem being in GLFW-b or OpenGLRaw, I created two new programs, one in Haskell [1] and one in C [2], that don't import or include anything related to OpenGL, and that simply create a context, check if it is hardware accelerated, and then exit. That is all. And still, the Haskell program receives a software renderer, while the C program receives a hardware one:
$ ghc -O2 Test2.hs -lglfw -framework OpenGL -fforce-recomp && ./Test2 [1 of 1] Compiling Main ( Test2.hs, Test2.o ) Linking Test2 ... software (2,7,7) (3,2,0) $ gcc -O2 test2.c -lglfw -framework OpenGL && ./a.out hardware 2.7.7 3.2.0
I haven't had the chance to run these programs on any OS other than Mac OS X 10.8.2, so I don't know if this problem is Mac-specific. Still, it's really weird that the system would differentiate between Haskell and C programs in this way.
If anyone has any ideas about what's going on here, I'd very much like to hear them.
-- Jesper Särnesjö http://jesper.sarnesjo.org/
[1] https://gist.github.com/sarnesjo/5116084#file-test2-hs [2] https://gist.github.com/sarnesjo/5116084#file-test2-c
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