
You didn't provide the smiley.bmp image, so I made my own 24-bit bitmap.
When loading it and printing the width/height in your bmp loader, I get
twice a zero, so your loader seems incorrect.
I don't have the time to dig deeper into your loader function, but maybe you
can find some inspiration using this code:
http://code.haskell.org/ANUPlot/ANUPlot-HEAD/
A BMP loader can be found in
http://code.haskell.org/ANUPlot/ANUPlot-HEAD/src/Graphics/Plot/
http://code.haskell.org/ANUPlot/ANUPlot-HEAD/src/Graphics/Plot/Cheers,
Peter
On Mon, Aug 3, 2009 at 9:51 PM,
Hi All,
I have been following an OpenGL book which has its examples in cpp, but using haskell instead. I have a problem when trying to read a bitmap, I haven't managed to render the file to the buffer, I did a little parser based on the one in RWH for the bmp file, and apparently everything seems to work well, but when I call drawPixels I don't get a clear image. The code that I'm using is here : http://gist.github.com/160787
What am I doing wrong ?
Thanks in advance for any help.
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