
On Wed, Apr 18, 2012 at 8:10 AM, umptious
One of the programming exercises I keep evolving as I learn Haskell is a toy 2D shape editor with four primitives:
data Shape = Circle {origin::Pt2, radius::Float} | Square {origin::Pt2, side ::Float} | Rect {origin::Pt2, other ::Pt2} | Composite {shapes::[Shape]} deriving (Show, Read)
The intent is Composites can contain Shapes of any kind, including other Composites so that you can apply transformations to a Composite and these will be applied to the contained Shapes recursively. So an arm might contain a hand which constains a dozen or so Rects. Transform the arm and the hand and rects should transform; transform the hand and its rects should transform but the not arm. Big deal.
And the above makes that really easy when you know you're talking to a Composite. But now I've hit an intellectual stumbling point and the books and source I have don't seem to address it: I can apply the destructuring command "shapes" defined in the cstr "Composite" to ANY Shape. And if I do that to say a circle, BLAM! Or if I apply "radius" to Rect, BLAM! At runtime. No type checking support (because yes, they're the same type.)
Well, if you have a Shape, you do not know what data type you have and neither does the compiler. However, you can code a function, say shapeList, which always gives you a list of Shapes regardless of what type of Shape gets past in: shapeList :: Shape -> [Shape] shapeList (Composite shapes) = shapes shapeList s = [s] Lesson: don't use record syntax on a heterogeneous collection. I'm surprised the compiler doesn't complain when record syntax isn't guaranteed to succeed. As a general comment, it looks like you are trying to code C++ or Java style OO code in Haskell. I can say from experience, it doesn't work well. Generally, envision your functions to work on a class of abstract data types (ATDs). Generalize this class of ATDs into a typeclass. Write an instance of the function to operate on each ADT you want to be a member of a typeclass. So, if I was going to write some code to handle shapes I might do it like the following. Be warned, I'm far from a Haskell Guru, but I think this is a better approach. Hopefully we'll get an improved bit of code.... import Data.List data Pt2 = Pt2 { x :: Float , y :: Float } deriving (Show, Read) data Circle = Circle { originCircle :: Pt2 , radius :: Float } deriving (Show, Read) data Square = Square { originSquare ::Pt2 , side :: Float } deriving (Show, Read) data Rect = Rect {originRect ::Pt2, other :: Pt2} deriving (Show, Read) data Composite = Composite { circles :: [Circle] , squares :: [Square] , rects :: [Rect] } class Shape a where area :: a -> Float minx :: a -> Float miny :: a -> Float instance Shape Circle where area (Circle _ r) = r * r * pi minx (Circle (Pt2 x _) r) = x - r miny (Circle (Pt2 _ y) r) = y - r instance Shape Square where area (Square _ side) = side*side minx (Square (Pt2 x y) side) = if side < 0 then x + side else x miny (Square (Pt2 x y) side) = if side < 0 then y + side else y instance Shape Rect where area (Rect (Pt2 x1 y1) (Pt2 x2 y2)) = abs((x2 - x1) * (y2 - y1)) minx (Rect (Pt2 x1 y1) (Pt2 x2 y2)) = min x1 x2 miny (Rect (Pt2 x1 y1) (Pt2 x2 y2)) = min y1 y2 instance Shape Composite where area (Composite cs ss rs) = (sum $ map area cs) + (sum $ map area ss) + (sum $ map area rs) minx (Composite cs ss rs) = Data.List.minimum(map minx cs ++ map minx ss ++ map minx rs) miny (Composite cs ss rs) = Data.List.minimum(map miny cs ++ map miny ss ++ map miny rs)