
So I've finally had a chance to revisit my tictactoe game.
import Control.Lens
data Piece = X | O | E deriving Show
type Row = [Piece]
type Board = [Row]
*data Position = Int Int deriving Show*
-- put an X or O in a position
*move :: Board -> Piece -> Position -> Board*
move board piece position = board
main :: IO ()
main = putStrLn "Hello World"
-- using Lenses
-- https://github.com/ekmett/lens/wiki/Examples
-- http://lens.github.io/tutorial.html
--
http://blog.jakubarnold.cz/2014/07/14/lens-tutorial-introduction-part-1.html
--let r1 = (E,E,E)
--let r2 = (E,E,E)
--let r3 = (E,E,E)
--let board = (r1,r2,r3)
Now, if I want to make a move, I'll want to set a *piece* on a *position*,
on a *board*. Let's assume the board has the following shape.
λ> let r1 = (E,E,E)
λ> let r2 = (E,E,E)
λ> let r3 = (E,E,E)
λ> let board = (r1,r2,r3)
((E,E,E),(E,E,E),(E,E,E))
To return an updated board, I dug around and *i)* couldn't find a core
Haskell equivalent to Clojure's update-in
http://clojuredocs.org/clojure.core/update-in. *ii)* Zippers only deal
with trees of left / right nodes. *iii)* So that left me with Control.Lens
https://github.com/ekmett/lens/wiki/Examples. Now I can easily inspect
and update the board like so.
λ> board^*._**2._1*
E
λ> set (*_2._1*) 42 board
((E,E,E),(42,E,E),(E,E,E))
I can then parameterize _2 or _1 like so.
λ> let a = _2
λ> board ^. a
(E,E,E)
But I can't figure out how to include that parameter's type into a
*Position* type definition. I've tried these unsuccessfully.
*data Position = Int Int deriving Show -- original type definition*
*data Position = Simple Lens (Int a) (Int a) deriving Show -- failing try
1*
move :: Board -> Piece -> Position -> Board
move board piece position = set (position) piece board -- want to use this
instead of "set (*_2._1*) 42 board"
Any ideas?
:)
Tim Washington
Interruptsoftware.com http://interruptsoftware.com
On Thu, Mar 12, 2015 at 5:18 PM, Timothy Washington
Veeery nice. Thanks for your insights.
The Typeclass stuff making a lot more sense now. And hence ghc-mod's (Interactive-Haskell's) behaviour makes more sense to me. It's working like a charm.
I'll play around with nested list manipulation this evening.
Cheers
Tim Washington Interruptsoftware.com http://interruptsoftware.com
On Thu, Mar 12, 2015 at 8:03 PM, Mike Meyer
wrote: On Thu, Mar 12, 2015 at 6:02 PM, Timothy Washington
wrote: To get started, I'm trying to implement a simple *tictactoe* game. And I would like to be able to represent a Piece on the board, as either the string "X" or "O". This is what I have so far.
module Main where
data Piece = X | O type Row = [Piece] type Board = [Row]
-- put an X or O in a position move :: Board -> Piece -> Board move board piece = board
-- check win vertically -- check win horizontally -- check win diagonally
main :: IO () main = putStrLn "Hello World"
*A)* Now, I'd like to be able to *load code interactively*, preferably within emacs. However I don't have access to my types with *ghci* or *ghc-mod (Interactive-Haskell)*. In either case, this call fails with the below error.
let p = Piece X <interactive>:20:9-13: Not in scope: data constructor `Piece'
Piece is the data TYPE. It has two constructors, X, and O. If you load your module into ghci, you can do ":t X" to get the type of X, which is Piece. You want to do "let p = X" here.
Check your mode docs while editing the haskell file. There should be a command to load the current buffer into a ghci running in an interactive emacs buffer.
*B)* And how do I make a *custom datatype* that's one of two strings (enumeration of either "X" or "O"). Cabal builds and runs the abouve code, so I know it can compile. But I'm confused as to where X or O is defined, and how I would supply it as an input.
As noted, you can derive "Show" so that Piece types print as "X" and "O". Similarly, you can derive "Read":
data Piece = X | O deriving (Show, Read)
so that you can then read "X" and get back an X when the context calls for a Piece value:
*Main> read "X" :: Piece
X
However, this isn't used a lot, as it tends to be slow and not very flexible for more complex types. For instance, it will let you read in lists of Pieces and lists of lists, but you'l lhave to use the list syntax, not something that looks like an actual board when printed.