
Michael Mossey wrote:
Heinrich Apfelmus wrote:
Can you elaborate on what exactly the algorithm is doing? Does it just emit notes/chords/symbols at given positions or does it also try to arrange them nicely? And most importantly, "where" does it emit them to, i.e. what's the resulting data structure?
So far, the problem looks like a basic fold to me.
Here is some Haskell code that explains the problem in more detail. [...]
Thanks for the elaboration. I think the code doesn't separate concerns very well; mixing information about widths and times, page size and the recursion itself into one big gnarl. Also, there is one important issue, namely returning a special value like -1 as error code in
tryAgain state = case scoreNextTime score (time state) of -1 -> indicateNoMoreChunks state t -> layoutSystem' (setTime state t)
Don't do this, use Maybe instead tryAgain state = case scoreNextTime score (time state) of Nothing -> indicateNoMoreChunks state Just t -> layoutSystem' (state { time = t }) where Nothing indicates failure and Just success. Back to the gnarl in general, I still don't have a good grasp on the problem domain, which is key to structuring the algorithm. Therefore, I'll expand on toy model and you tell me how it differs from the real thing. The model is this: we are given several lists of notes (f.i. a piano part and a vocal line) where each note is annotated with the time it is to be played at. We abstract away the fact that we are dealing with musical notes and simply consider a list of *events* type Time = Integer type Events a = [(Time, a)] with the invariant that the timestamps are (strictly) increasing: valid :: Events a -> Bool valid xs = all $ zipWith (\(t1,_) (t2,_) -> t1 < t2) xs (drop 1 xs) Now, the toy task is to merge several lists of similar events into one big list that is ordered by time as well. merge :: [Events a] -> Events [a] Since some events may now occur simultaneously, the events of the results are actually lists of "primitive" events. One possibility for implementing merge is to start with a function to merge two event lists merge2 :: Events [a] -> Events [a] -> Events [a] merge2 [] ys = ys merge2 xs [] = xs merge2 xs@((tx,x):xt) ys@((ty,y):yt) = case compare tx ty of LT -> (tx,x ) : merge2 xt ys EQ -> (tx,x++y) : merge2 xt yt GT -> (ty, y) : merge2 xs yt and to apply it several times merge = foldr merge2 [] . map lift where lift = map $ \(t,x) -> (t,[x]) Another possibility is to simply concatenate everything first and then sort by time merge = map (\((t,x):xs) -> (t,x:map snd xs)) . groupBy ((==) `on` fst) . sortBy (comparing fst) . concat The code above can be made more readable by choosing nice names like time = fst event = snd or avoiding pairs altogether and implementing these names as record fields. Also, the (&&&) combinator from Control.Arrow is very handy. merge = map (time . head &&& map event) . groupBy ((==) `on` time) . sortBy (comparing time) . concat I hope this gives you a few ideas to think about. How does this toy model differ from the real thing? Regards, apfelmus PS: If some parts of my example code give you trouble, it's probably fastest to ask around on the #haskell IRC channel. -- http://apfelmus.nfshost.com