
19 May
2010
19 May
'10
6:47 a.m.
p.s. My answer to how I would structure a program using OpenGL was rather a pragmatic version, as I expect you were wanting. My actual answer to how I'd *like* to see this work, is actually to have a much more functional design... Such a design would use FRP to compute the game world state, and main in my program would have roughly the type Behaviour PlayerInput -> Behaviour SceneGraph.