
I did something similar a while back using a socket based "terminal
session" into an OpenGL program so I could change things as it ran.
It's viable. I used TVar I think and didn't encounter any issues.
Sadly, the code has vanished but it worked well and wasn't that much code
actually thanks to the libraries being good.
On 4 March 2015 at 09:32, Elise Huard
Hi,
I'm trying to do the following: implementing a command-line interface to directly interact with the state or the parameters of a looping/running process (a game, to be specific).
My first thought is to fork a thread, passing in a TChan/TVar or similar to enable communication, and to have the command-line interface on the thread (getLine or haskelline ...). Another option would be to have a bona fide server-client interface (with sockets or others), to fork a thread again to run the server and to connect using the client library - which would allow me to use ghci and have transparent serialization under the hood.
Are there known use cases? Am I missing something, for instance is it possible to interact with a running process directly using ghci? Any tips?
Thank you,
Elise _______________________________________________ Beginners mailing list Beginners@haskell.org http://mail.haskell.org/cgi-bin/mailman/listinfo/beginners