
Am Mittwoch, 18. März 2009 11:54 schrieb Sean Lee:
You get some random values? or no change at all on the state?
On Wed, Mar 18, 2009 at 9:45 PM, Colin Paul Adams
wrote: > "Sean" == Sean Lee
writes: Sean> Hi Colin The following code probably would do what I wanted Sean> to do.
Sean> play_move :: IORef Game_state -> IO () play_move Sean> game_state_ior = do (_, state, _) <- readIORef Sean> game_state_ior putStr "Playing AI: " start_time <- Sean> getCurrentTime let move = recommended_move state end_time <- Sean> move `seq` (modifyIORef game_state_ior $! Sean> update_interactive_from_move move) `seq` getCurrentTime
that should probably have been move `seq` (modifyIORef game_state_ior $! ... ) >> getCurrentTime value `seq` ioAction1 `seq` ioAction2 doesn't execute ioAction1.
Sean> putStrLn $ show $ (diffUTCTime end_time start_time)
Sean> Due to the non-strictness of Haskell, the evaluation of the Sean> expressions between start_time and end_time is deferred Sean> until there is a need. By using `seq` and ($!), the Sean> strictness can be forced.
It certainly causes a time delay, and a non-zero time is printed, but the state doesn't get modified correctly now.
??
I will ponder Daniel's suggestion. -- Colin Adams Preston Lancashire