
Also called as Noughts and crosses or Xs and Os. Hello everyone, How do I start making a *Two Player* Tic Tac Toe game in Haskell? The program basically has to show the 3*3 grid as coordinates and let each player choose his coordinates in his turn by entering the coordinates of the required cell. I also want to be able to check if a player has won and display it once the winning move has been made or the same for a Draw. What have I done? - I have read Learn You a Haskell till Modules and know basic I/O. I don't want the code instead, I am interested in learning stuff and trying problems which would lead me to get the intuition and ability to make the game by myself. I would be thankful if you folks could direct me to related problems which I could do or some advice as to how I should go about implementing such a program. -- Sudhanshu

I know you said you didn't want code, but I think this will be helpful.
Here is an example of what the very top of your logic might reasonably look
like.
main :: IO ()
main = do
someInitialization
config <- someConfigurator
result <- gameLoop $ makeInitialState config
print result
gameLoop :: GameState -> IO GameResult
gameLoop gameState =
let maybeEndState = discoverEndState gameState
in case maybeEndState of
Just endState -> return endState
Nothing -> do
playerMove <- fetchInput gameState
gameLoop $ makeNextState playerMove
On Tue, Feb 21, 2017 at 8:35 AM, Sudhanshu Jaiswal
Also called as Noughts and crosses or Xs and Os.
Hello everyone,
How do I start making a *Two Player* Tic Tac Toe game in Haskell?
The program basically has to show the 3*3 grid as coordinates and let each player choose his coordinates in his turn by entering the coordinates of the required cell. I also want to be able to check if a player has won and display it once the winning move has been made or the same for a Draw.
What have I done? - I have read Learn You a Haskell till Modules and know basic I/O.
I don't want the code instead, I am interested in learning stuff and trying problems which would lead me to get the intuition and ability to make the game by myself.
I would be thankful if you folks could direct me to related problems which I could do or some advice as to how I should go about implementing such a program. -- Sudhanshu
_______________________________________________ Beginners mailing list Beginners@haskell.org http://mail.haskell.org/cgi-bin/mailman/listinfo/beginners

If you want graphics there is
Making your first Haskell game
Which uses hGamer3D and aio
--
--
Sent from an expensive device which will be obsolete in a few months! :D
Casey
On Feb 21, 2017 8:36 AM, "Sudhanshu Jaiswal"
Also called as Noughts and crosses or Xs and Os.
Hello everyone,
How do I start making a *Two Player* Tic Tac Toe game in Haskell?
The program basically has to show the 3*3 grid as coordinates and let each player choose his coordinates in his turn by entering the coordinates of the required cell. I also want to be able to check if a player has won and display it once the winning move has been made or the same for a Draw.
What have I done? - I have read Learn You a Haskell till Modules and know basic I/O.
I don't want the code instead, I am interested in learning stuff and trying problems which would lead me to get the intuition and ability to make the game by myself.
I would be thankful if you folks could direct me to related problems which I could do or some advice as to how I should go about implementing such a program. -- Sudhanshu
_______________________________________________ Beginners mailing list Beginners@haskell.org http://mail.haskell.org/cgi-bin/mailman/listinfo/beginners
participants (3)
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KC
-
Sudhanshu Jaiswal
-
Theodore Lief Gannon