
On Wed, Sep 07, 2005 at 04:10:57PM +0100, Neil Mitchell wrote:
With the patches that have been submitted, the bug list for WinHugs hits 0, see http://www.haskell.org/hawiki/NeilMitchell_2fHugsNotes .
If you don't count interact as a bug. Do getChar/putChar work?
If anyone knows of any other bugs, or finds any, please let me know. If anyone thinks anything in the polish section is a bit more important also let me know. I think I'm ready for limited beta testing, so if anyone wants that also let me know. Also if anyone has any overall comments (I miss this, why did you change that, how do I do this, i can't see the use of that) I'd love to hear them.
A WinHugs blurb for the User's Guide is important; it doesn't have to be very long. What would :main do? You might like to check whether HGL works with WinHugs: try running main in hugsdir/demos/HGL/GTest.hs -- it should pop up lots of windows that react to events in different ways (README in that directory gives the details).
When does it suit to release WinHugs? It needs a bit longer for beta testing etc, but is a Hugs release being planned soon, or should WinHugs be released separately? How stable is the Hugs code base, i.e. is it release worthy?
It would be great if a release of the whole thing could be done soon. As I understand it, the state of play is: - Hugs is ready under Unix. - The programs and libraries build under MSYS+MinGW and appear to work. - Need to check whether the Unicode stuff works under Windows. - The plain interpreter hasn't been built under VC++ for some time; someone needs to do that and test it. - WinHugs builds under MSYS+MinGW, but the executable just hangs. (Not essential to fix this, but would be nice.) - Someone will have to do the Windows packaging, including the program compiled with VC++ (for the stack overflow protection) and the documentation is HTML Help form.