
10 Aug
2003
10 Aug
'03
12:10 p.m.
Two questions about the .msi file(s) for Hugs on WinDoze: * How exactly are they built? Doing it via Visual Studio sounds like an extensive mouse orgy: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsinstal/ht... * Not surprisingly, I'd like to ship Hugs on WinDoze with OpenGL/GLUT support. Compiling is the easy part when you have the .h/.def files, but a normal system ships without a glut32.dll, which is annoying for an end user. Would it be possible to include the glut32.dll in the .msi? The missing parts are available at http://www.xmission.com/~nate/glut.html Cheers, S.
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Sven Panne