
Hannes Siebenhandl pushed to branch wip/fendor/ghci-multiple-home-units at Glasgow Haskell Compiler / GHC Commits: 41e4b50c by fendor at 2025-05-14T16:06:15+02:00 Add testcases for GHCi multiple home units Adds the following testcases: * Evaluate code with a single home unit using 'initMulti' initialisation logic * More complicated testcase with multiple home units, testing reload logic and code evaluation. - - - - - 67bde0c0 by fendor at 2025-05-14T16:06:15+02:00 FIXME: these test cases can be fixed by exploiting internals - - - - - 457194e9 by fendor at 2025-05-14T16:06:15+02:00 Make GHCi commands compatible with multiple home units === Design We enable all GHCi features that were previously guarded by the `inMulti` option. GHCi supported multiple home units up to a certain degree for quite a while now. The supported feature set was limited, due to a design impasse: One of the home units must be "active", e.g., there must be one `HomeUnit` whose `UnitId` is "active" which is returned when calling ```haskell do hscActiveUnitId <$> getSession ``` This makes sense in a GHC session, since you are always compiling a particular Module, but it makes less intuitive sense in an interactive session. Given an expression to evaluate, we can't easily tell in which "context" the expression should be parsed, typechecked and evaluated. That`s why initially, most of GHCi features, except for `:reload`ing were disabled if the GHCi session had more than one `HomeUnitEnv`. We lift this restriction, enabling all features of GHCi for the multiple home unit case. To do this, we fundamentally change the `HomeUnitEnv` graph to be multiple home unit first. Instead of differentiating the case were we have a single home unit and multiple, we now always set up a multiple home unit session that scales seamlessly to an arbitrary amount of home units. We introduce two new `HomeUnitEnv`s that are always added to the `HomeUnitGraph`. They are: The "interactive-ghci", called the `interactiveGhciUnit`, contains the same `DynFlags` that are used by the `InteractiveContext` for interactive evaluation of expressions. This `HomeUnitEnv` is only used on the prompt of GHCi, so we may refer to it as "interactive-prompt" unit. See Note [Relation between the `InteractiveContext` and `interactiveGhciUnitId`] for discussing its role. And the `interactive-session`, called `interactiveSessionUnit` or `interactiveSessionUnitId`, which is used for loading Scripts into GHCi that are not `Target`s of any home unit, via `:load` or `:add`. Both of these "interactive" home units depend on all other `HomeUnitEnv`s that are passed as arguments on the cli. Additionally, the "interactive-ghci" unit depends on `interactive-session`. We always evaluate expressions in the context of the "interactive-ghci" session. Since "interactive-ghci" depends on all home units, we can import any `Module` from the other home units with ease. As we have a clear `HomeUnitGraph` hierarchy, we can set `interactiveGhciUnitId` as the active home unit for the full duration of the GHCi session. In GHCi, we always set `interactiveGhciUnitId` to be the currently active home unit. === Implementation Details Given this design idea, the implementation is relatively straight forward. The core insight is that a `ModuleName` is not sufficient to identify a `Module` in the `HomeUnitGraph`. Thus, large parts of the PR is simply about refactoring usages of `ModuleName` to prefer `Module`, which has a `Unit` attached and is unique over the `HomeUnitGraph`. Consequentially, most usages of `lookupHPT` are likely to be incorrect and have been replaced by `lookupHugByModule` which is keyed by a `Module`. In `GHCi/UI.hs`, we make sure there is only one location where we are actually translating `ModuleName` to a `Module`: * `lookupQualifiedModuleName` If a `ModuleName` is ambiguous, we detect this and report it to the user. To avoid repeated lookups of `ModuleName`s, we store the `Module` in the `InteractiveImport`, which additionally simplifies the interface loading. A subtle detail is that the `DynFlags` of the `InteractiveContext` are now stored both in the `HomeUnitGraph` and in the `InteractiveContext`. In UI.hs, there are multiple code paths where we are careful to update the `DynFlags` in both locations. Most importantly in `addToProgramDynFlags`. --- There is one metric increase in this commit: ------------------------- Metric Increase: T4029 ------------------------- It is an increase from 14.4 MB to 16.1 MB (+11.8%) which sounds like a pretty big regression at first. However, we argue this increase is solely caused by using more data structures for managing multiple home units in the GHCi session. In particular, due to the design decision of using three home units, the base memory usage increases... but by how much? A big contributor is the `UnitState`, of which we have three now, which on its own 260 KB per instance. That makes an additional memory usage of 520 KB, already explaining a third of the overall memory usage increase. Then we store more elements in the `HomeUnitGraph`, we have more `HomeUnitEnv` entries, etc... While we didn't chase down each byte, we looked at the memory usage over time for both `-hi` and `-hT` profiles and can say with confidence while the memory usage increased slightly, we did not introduce any space leak, as the graph looks almost identical as the memory usage graph of GHC HEAD. - - - - - c3f0c498 by fendor at 2025-05-14T16:06:15+02:00 FIXUP: Multiple Home Units is no longer a special case - - - - - 125 changed files: - compiler/GHC.hs - compiler/GHC/Driver/Downsweep.hs - compiler/GHC/Driver/Session.hs - compiler/GHC/Iface/Load.hs - compiler/GHC/Rename/Unbound.hs - compiler/GHC/Runtime/Context.hs - compiler/GHC/Runtime/Eval.hs - compiler/GHC/StgToByteCode.hs - compiler/GHC/StgToJS/Linker/Linker.hs - compiler/GHC/Tc/Module.hs - compiler/GHC/Types/Name/Ppr.hs - compiler/GHC/Unit/Env.hs - compiler/GHC/Unit/Home/Graph.hs - compiler/GHC/Unit/Types.hs - ghc/GHCi/UI.hs - ghc/GHCi/UI/Exception.hs - ghc/GHCi/UI/Info.hs - ghc/GHCi/UI/Monad.hs - ghc/Main.hs - testsuite/driver/testlib.py - 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