
I'm not positive, but I believe each dictionary has a field for its
superclass dictionary. So if you have a dictionary for `Floating
Float`, one of the fields will be the `Num Float` dictionary.
How to get the projector function for the field... I'm not sure. But
perhaps you can find it by type?
On Mon, Aug 24, 2015 at 2:42 PM, Mike Izbicki
Thanks! Now one more question :)
The code Andrew Farmer showed me for getting dictionaries works great when I have a concrete type (e.g. Float) I want a dictionary for. But now I'm working on polymorphic code and running into a problem.
Lets say I'm running the plugin on a function with signature `Floating a => a -> a`, then the plugin has access to the `Floating` dictionary for the type. But if I want to add two numbers together, I need the `Num` dictionary. I know I should have access to `Num` since it's a superclass of `Floating`. How can I get access to these superclass dictionaries?
On Sat, Aug 22, 2015 at 7:35 AM, Ömer Sinan Ağacan
wrote: I have a new question: I'm working on supporting literals now. I'm having trouble creating something that looks like `(App (Var F#) (Lit 1.0))` because I don't know how to create a variable that corresponds to the `F#` constructor. The mkWiredInName function looks promising, but overly complicated. Is this the correct function? If so, what do I pass in for the Module, Unique, TyThing, and BuiltInSyntax parameters?
mkConApp intDataCon [mkIntLit dynFlags PUT_YOUR_INTEGER HERE] mkConApp floatDataCon [mkFloatLit dynFlags PUT_YOUR_FLOAT_HERE]
Similarly for other literals...
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