
I think there are a couple of things that are worth exposing. Looking
at Luite's patch, for example, there are a few that a basic high-level
platform wouldn't solve. A few things an API might reasonably want to
customise:
- Parse custom flags (when wrapping GHC)
- Hook into GHC's compilation manager or use one-shot mode and use
Shake as a more flexible compilation manager
- Foreign function calling conventions (e.g., for GHCJS)
- Compilation ways (can't think of a good example here)
- The location of built-in / hardcoded identifiers (i.e., the PrelNames stuff)
- How modules are found (Finder) and where they are stored (e.g.,
network-backed store, in-memory only)
- Wrap/Adapt various stages of the
renamer/typechecker/optimiser/codegen. Mostly for IDE tools
(including tools to examine compiler transformations), but custom
backends also need to replace the codegen bits
- Run custom stages in DriverPipeline or adapt existing ones
(including not running them)
- Both Lambdachine and GHCJS implement a custom code generator. I
think GHCJS is translating from STG. Lambdachine used to start from
CorePrep, but due to the weird "unarise" stuff I had to switch to
using STG which isn't too bad as it also seems more stable. A custom
code generator requires disabling the "Asm" pass and all subsequent
passes from DriverPipeline
- I'm not so sure about syntactic extensions. They might be better
implemented using haskell-src-exts and then translated into plain
Haskell
If we can get these things integrated nicely then it would be
worthwhile to wait another year.
On 27 August 2013 09:17, Simon Peyton-Jones
I’m sympathetic to supporting GHCJS. But, as described in my email, there seems to be several different proposals for extending plugins swirling around, and I’m not sure how they relate to each other.
My suggestion (for you guys to lead J):
· Identify the minimum necessary for GHCJS in 7.8
· Debate the remaining proposals under less time pressure
Simon
From: Carter Schonwald [mailto:carter.schonwald@gmail.com] Sent: 23 August 2013 19:36 To: Daniel F Cc: Simon Peyton-Jones; ghc-devs Subject: Re: extending GHC plugins with Hooks
indeed, ghcjs is one of the things i'm most looking forward to!
That the hooks machinery needed to nicely support GHCJS will enable many other use cases is also something i'm excited about too... would be a shame for neither to work with 7.8 ....
-Carter
On Fri, Aug 23, 2013 at 2:09 PM, Daniel F
wrote: Hello
On Thu, Aug 22, 2013 at 8:13 PM, Simon Peyton-Jones
wrote: Luite, Edsko, Thomas, Nicolas
You have all variously proposed improvements to the GHC API and/or the plug-in mechanism. I have been so swamped in the last few months that I have not had a chance to look carefully at your proposals, nor how they relate to each other.
We are now only three weeks away from wanting to do a feature freeze on GHC 7.8, and there are a lot of other things that we want to complete
http://ghc.haskell.org/trac/ghc/wiki/Status/GHC-7.8
(Mostly they have gestating for some time.)
So I’m hoping you’ll be ok with not putting these plugin-related changes into 7.8. I have the sense that they’d benefit from more discussion among the folk interested in plugins. Perhaps some of the ideas could be combined nicely; I don’t know. And the people who are going to write plugins are also probably up for building HEAD anyhow.
(Exception: Luite, I think you have some fairly narrow, specific changes that would help GHCJS, and I’m probably fine with those if you care to send patches.)
Does this mean that GHCJS patches will be accepted, but it has to use some other mechanism (not Hooks)?
It would be really nice to see ghcjs support in the upcoming GHC.
Please say if you think there’s a really strong reason for putting stuff in the 7.8.
Thanks
Simon
From: ghc-devs [mailto:ghc-devs-bounces@haskell.org] On Behalf Of Luite Stegeman Sent: 21 August 2013 03:51 To: ghc-devs Subject: extending GHC plugins with Hooks
hi all,
Sorry for taking so long to get back with this. I'm proposing a somewhat general way for adding 'hooks' to the GHC API, where users can override parts of the default compiling pipeline.
Hooks are simply functions or actions that replace existing compiler functionality. This means that usually only one application can use a specific hook at a time.
The obvious data structure to store the hooks is DynFlags. Unfortunately defining hooks in DynFlags directly would give birth to the mother of all import cycles, and it would also break the split-dll scheme on Windows. So here's the idea:
- Define each hook in the module where it's exported
- For each hook make a 'phantom' DataType and an instance for the Hook type familiy
- Add a TypeRep based map in DynFlags [0]
- For each hooked function, check for existence of a hook in DynFlags, otherwise run the default. Example: https://github.com/ghcjs/ghcjs-build/blob/master/refs/patches/ghc-ghcjs.patc...
Now this approach does have some disadvantages:
- No clear integration with existing plugins (I've tried adding an onLoadPlugin field to Plugin, where the Plugin could update DynFlags when it's loaded, but it was a bit messy, and plugins would not be loaded in time for some hooks, particularly what Edsko needs)
- More of GHC depends on type families
- Decentralized hooks definitions feel a bit messy
So I'm open to suggestions for improvements (or replacements) of this scheme. I have some time the coming weeks to clean up or change the patch.
We've been testing some hooks with GHCJS for a while, and so far they seem to provide what we need (but I'm going to doublecheck the coming weeks that we don't have missing functionality):
- Customizations for linking JavaScript code with our own library locations [1]
- Hooking into the DriverPipeline so we can use the compilation manager [2]
- Desugaring customizations to remove some C-isms from the FFI code [3]
- Typechecking foreign import javascript imports [4]
- Override the built-in GHC.Prim so we can customize primop types [5]
I think it's easy to add those for Edsko and Thomas as well.
luite
[0] https://github.com/ghcjs/ghcjs-build/blob/master/refs/patches/ghc-ghcjs.patc...
[1] https://github.com/ghcjs/ghcjs/blob/master/src/Compiler/GhcjsHooks.hs#L44
[2] https://github.com/ghcjs/ghcjs/blob/master/src/Compiler/GhcjsHooks.hs#L192
https://github.com/ghcjs/ghcjs-build/blob/master/refs/patches/ghc-ghcjs.patc...
[3] https://github.com/ghcjs/ghcjs/blob/master/src/Gen2/Foreign.hs#L67
https://github.com/ghcjs/ghcjs-build/blob/master/refs/patches/ghc-ghcjs.patc...
[4] https://github.com/ghcjs/ghcjs/blob/master/src/Gen2/Foreign.hs#L68
https://github.com/ghcjs/ghcjs-build/blob/master/refs/patches/ghc-ghcjs.patc...
[5] https://github.com/ghcjs/ghcjs/blob/master/src/Compiler/GhcjsHooks.hs#L191
https://github.com/ghcjs/ghcjs-build/blob/master/refs/patches/ghc-ghcjs.patc...
(sorry the linked patch also contains other modifications required for GHCJS, that i'm going to submit separately)
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