
4 Aug
2014
4 Aug
'14
10:26 a.m.
Hi,
On 4 August 2014 15:50, Sven Panne
I think it's perfectly fine if the the compilation of the library itself takes ages if it pays off later: You compile the library once, but link against it multiple times.
Building GL* with -split-objs on Windows is like watching paint dry (and it has to be done multiple times for shared and profiling variants). But I agree in general. Current HP installer uses -split-objs for all libraries except GL*.