
18 Sep
2018
18 Sep
'18
11:07 a.m.
in GHC.Prim, there is a primitive 'touch#'. It seems that it is used to keep pointers alive, and takes something of any runtime representation, and a State# RealWorld, but there's really no documentation on it, so my idea of what it does is just a guess. Can anyone explain what exactly it does?