
Hi Simon, I'm a bit confused about stack updates in generated code and write barriers. Because stacks are mutable (we push new stuff or maybe even update existing frames?) it seems to me that we need one these two, similar to other mutable objects: - Always keep all stacks in mut_lists - Add write barriers before updates However looking at some of the primops like catch# and the code generator that generates code that pushes update frames I can't see any write barriers and the GC doesn't always add stacks to mut_lists (unlike e.g. MUT_ARR_PTRS). I also thought maybe we add a stack to a mut_list when we switch to the TSO that owns it or we park the TSO, but I don't see anything relevant in Schedule.c or ThreadPaused.c. So I'm lost. Could you say a few words about how we deal with mutated stacks in the GC, so that if an old stack points to a young object we don't collect the young object in a minor GC? Thanks, Ömer