non-threaded rts and CollectGarbage

9 Sep
2020
9 Sep
'20
10:17 a.m.
Hi there! in the non-threaded rts we use itimer to do light weight scheduling of threads via SIGALRM signals. I'm seeing quite a bit of heap corruption on aarch64, and it appears that I also see a lot of signal handling in the GC, for example during evacuate. Is there a fundamental reason why we can't just disable the timer during GC? Cheers, Moritz
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Moritz Angermann