
For what it's worth the repo build for me with 8.2.1, {{{ $ git clone https://github.com/OlivierSohn/hamazed $ cd hamazed $ git checkout 9f25223ef0502f91cd9633654bdb172f714c3920 $ git clone https://github.com/OlivierSohn/ansi-terminal.git $ git -C ansi-terminal checkout e6a2b1ff2e1aebd902c1791583b80ef481f370c5 $ echo "packages: ., ansi-terminal" >> cabal.project $ cabal new-build all --allow-newer }}} Unfortunately I'm quite lost regarding the game itself. I found that
#14521: Infinite loop at runtime when either : a given function is not marked INLINE, or functions are stored in strict field -------------------------------------+------------------------------------- Reporter: OlivierSohn | Owner: (none) Type: bug | Status: new Priority: normal | Milestone: 8.2.3 Component: Compiler | Version: 8.0.2 Resolution: | Keywords: Operating System: MacOS X | Architecture: Type of failure: Incorrect result | Unknown/Multiple at runtime | Test Case: Blocked By: | Blocking: Related Tickets: | Differential Rev(s): Wiki Page: | -------------------------------------+------------------------------------- Comment (by OlivierSohn): Replying to [comment:5 bgamari]: pressing "Enter" makes numbers start flying about; however the `s`, `e`, `d`, `f` keys don't appear to do anything. This appears to be the case with both 8.2.2 and 8.0.2. @bgamari, I suppose you are on windows? On windows there is a bug which makes it impossible to set stdin buffering mode to "unbuffered" (I explain a bit more in BACKLOG.md file, in "Windows" chapter), this explains the behaviour you see: when pressing Enter, stdin is flushed. I tried to circumvent this problem but didn't finish the fix. In the meantime I made a program that allows to reproduce the behaviour with minimal code : it is branch https://github.com/OlivierSohn/hamazed/tree/repro-ghc-14521-A When running the program, the expected output is: ` Before rendering animations animation is rendered After rendering animations ` What I see with 8.0.2 when compiled with optimizations is: ` Before rendering animations ` I also documented in the code what changes make the problem disappear I'd be interested if someone can build with optimizations with 8.2.2 and run the program and report on the output ? -- Ticket URL: http://ghc.haskell.org/trac/ghc/ticket/14521#comment:6 GHC http://www.haskell.org/ghc/ The Glasgow Haskell Compiler