
#13606: GHCi segfaults on Windows with D3D code ----------------------------------+---------------------------------------- Reporter: RyanGlScott | Owner: (none) Type: bug | Status: closed Priority: normal | Milestone: 8.4.1 Component: GHCi | Version: 8.2.1-rc2 Resolution: fixed | Keywords: Operating System: Windows | Architecture: Unknown/Multiple Type of failure: GHCi crash | Test Case: Blocked By: | Blocking: Related Tickets: #12499 #12498 | Differential Rev(s): Phab:D3513 Wiki Page: | ----------------------------------+---------------------------------------- Changes (by RyanGlScott): * status: new => closed * resolution: => fixed Comment: It does fix this particular test case, yes. My original motivation was to run the `d3d11binding` examples in GHCi, but unfortunately, that still isn't possible after this patch: {{{ $ C:\Users\RyanGlScott\Software\ghc\inplace\bin\runghc .\examples\Triangle.hs ghc-stage2.exe: Could not load `d3dxof.dll'. Reason: addDLL: d3dxof.dll or dependencies not loaded. (Win32 error 126) Triangle.hs: loadArchive "C:\\Users\\RyanGlScott\\Software\\ghc\\inplace\\mingw\\x86_64-w64-mingw32\\lib\\libd3dxof.a": failed }}} However, I believe this is due to a different issue, so I'll close this ticket and open a separate one. -- Ticket URL: http://ghc.haskell.org/trac/ghc/ticket/13606#comment:7 GHC http://www.haskell.org/ghc/ The Glasgow Haskell Compiler