
[ Sorry for the late reply, but I'm just digging through 2-3 months of emails... ]
On Saturday 21 April 2007 12:13, Tristan Allwood wrote:
[...] I now have a shiny new, all extralib (-opengl) ghc 6.6 all working :)
Is there no OpenGL support on the PS3 platform you are compiling on or is it just the configure magic failing to detect it? In the latter case I would be interested in getting it working. There's no hardware OpenGL support on the PS3 (Sony deliberately deny you access to it), so I probably hadn't installed the gl headers and hence configure didn't find them. I assume you could get software gl working as normal, but the performance would be so poor as to render (
On Sat, Jun 23, 2007 at 05:41:11PM +0200, Sven Panne wrote: pun intended) it almost pointless. As an aside, are there any thoughts / plans / projects people know of to make the ghc backend spit out cell spe/spu code? Regards, Tris -- +--- Tristan Allwood ---+ | www.torasconsole.co.uk | | www.zonetora.co.uk | +------------------------+