
Malcolm Wallace wrote:
It seems that the problem you have is that moving to the multithreaded runtime imposes an overhead on the communication between your two threads, when run on a *single CPU*. But performance on a single CPU is not what you're interested in - you said you wanted parallelism, and for that you need multiple CPUs, and hence multiple OS threads.
Well, I'm interested in getting an absolute speedup. If the threaded performance on a single core is slightly slower than the non-threaded performance on a single core, that would be OK provided that the threaded performance using multiple cores was better than the same non-threaded baseline.
However, it doesn't seem to work like that at all. In fact, threaded on multiple cores was _even_slower_ than threaded on a single core!
Entirely possible - unless there's any actual parallelism, running on multiple cores will probably slow things down due to thread migration.
Here are some figures:
ghc-6.8.2 -O2 apply MVar strict thr-N2 thr-N1 silicium 7.30 7.95 7.23 15.25 14.71 neghip 4.25 4.43 4.18 6.67 6.48 hydrogen 11.75 10.82 10.99 13.45 12.96 lobster 55.8 51.5 57.6 76.6 74.5
The first three columns are variations of the program using slightly different communications mechanisms, including threads/MVars with the non-threaded RTS. The final two columns are for the MVar mechanism with threaded RTS and either 1 or 2 cores. -N2 is slowest.
So you're not getting any parallelism at all, for some reason your program is sequentialised. There could be any number of reasons for this.
I suspect the underlying problem in your program is that the communication is synchronous. To get good parallelism you'll need to use asynchronous communication, otherwise even on multiple CPUs you'll see little parallelism.
I tried using Chans instead of MVars, to provide for different speeds of reader/writer, but the timings were even worse. (Add another 15-100%.)
That would seem to indicate that your program is doing a lot of communication - I'd look at trying to reduce that, by increasing task size or whatever. However, the amount of communication is obviously not the only issue, there also seems to be some kind of dependency that sequentialises the program. Are you sure that you're not accidentally communicating thunks, and hence doing all the computation in one of the threads? That's a common pitfall that has caught me more than once. Do you know roughly the amount of parallelism you expect - i.e. the amount of work done by each thread?
When I have time to look at this again (probably in the New Year), I will try some other strategies for communication that vary in their synchronous/asynchronous chunk size, to see if I can pin things down more closely.
That would be good. At some point we hope to provide some kind of visualisation to let you see where the parallel performance bottlenecks in your program are; there are various ongoing efforts but nothing useable as yet. Cheers, Simon