
4 May
2004
4 May
'04
10:43 a.m.
Not sure what 2) refers to, but 1) and 3) is already in 6.2.x;
no need to use the heavier-weight -threaded stuff to enable
it.
--sigbjorn
----- Original Message -----
From: "George Russell"
Is there any chance that GHC 6.04, or any GHC version in the next few months, will support the following on Windows: 1) use of native threads so that the world won't be stopped every time you wait for a character; 2) the new system-independent runProcess interface; 3) Network.Socket. (Maybe it does already?)
I have a feeling the answer will be "Yes, if you implement it", but sadly my time is limited ...