Re: [Haskell-cafe] [Haskell-beginners] DOOM rewritten in the Haskell programming language.

On Sun, Dec 6, 2015 at 5:19 PM Henk-Jan van Tuyl
On Sun, 06 Dec 2015 16:21:15 +0100, David Blubaugh
wrote: TO ALL, Hello My name is David Allen Blubaugh. I am currently considering starting a kick-starter project in redeveloping the DOOM source code with the Haskell Programming language using the power of functional-oriented programming...... I know that John Carmack was interested in the Haskell programming language and had even recreated wolfenstein 3D using the Haskell programming language. Does anybody have a copy of John Carmack's recreation of wolfenstein 3D using haskell ??? Also would anybody enjoy working with this project ??? What benefits would DOOM have enjoyed had ID software created the DOOM source code in 1993 with Haskell or some other functional-oriented programming language instead of C/assembly programming languages ??? Thanks, David Allen BlubaughElectrical EngineerATR Associate
I don't know about his source code, but the Games page[0] lists: - hadoom A clone of Doom, using reactive-banana, GTK, and the "diagrams" library. https://github.com/ocharles/hadoom
Possibly worth noting that hadoom is not a source-port of Doom - it's inspired by Doom's approach to level editing (2.5D), but beyond that there isn't much cross over. For example, I use full triangulation for rendering via OpenGL, rather than building my own rendering engine. The level format is also different from WAD. http://mail.haskell.org/cgi-bin/mailman/listinfo/haskell-cafe Ollie
participants (1)
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Oliver Charles