I'm trying to handle my usb controller (xbox model) via GLFW.
I can get it's input, but I see a strange behaviour in my sample
application that I couldn't explain.
Can you enlight me please?
If I disable automatic event polling on buffer swapping (line "A"), the
screen content is refreshed but OS part is unresposive: I can't resize,
move, etc.
With automatic event polling enabled, everything is fine.
I tried disabling automatic event polling and calling "waitEvents" (line
"B") before refreshing the screen. But, changes to the joystick input do
not generate any event, so I need to move the mouse or type a key to
release "waitEvents" call.
What am I missing?
I'm using Windows 7 64-bit.
The code is available here: http://hpaste.org/80031