
22 Feb
2011
22 Feb
'11
1:43 p.m.
On 22 February 2011 13:19, Yves Parès
Concerning game development in Haskell, I would be most interested in an article explaining one (or several) game architectures in Haskell, i.e. how do you design the high layers of your game to take the most of Haskell features : threads, monads, type families etc. I don't know if such a paper exists...
There's Mike Wiering's thesis detailing the design of a toolkit for platform / scroller games in Clean. http://cleangl.sourceforge.net/thesis/ Being a Clean library it uses uniqueness typing and a "World state" where Haskell would use some style of State monad or StateRefs.