
Concerning game development in Haskell, I would be most interested in
an article explaining one (or several) game architectures in Haskell,
i.e. how do you design the high layers of your game to take the most
of Haskell features : threads, monads, type families etc.
I don't know if such a paper exists...
2011/2/12 serialhex
i assume you mean here: http://www.haskell.org/haskellwiki/Game_Development the link wasnt in your orig post & i had to google it :P i'm interested to see what you've got here. hex
On Sat, Feb 12, 2011 at 4:50 AM, Korcan Hussein
wrote: Some of us interested in Haskell GameDev have formed chat room & Haskellers Interest Group, you can out find more info here. Just spreading the word around.
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