
When he gives you the code, could you let me know? I would really
love to bind Open Scene Graph, but it's entirely C++ and that makes
for a lot more difficult coding to say the least.
On Wed, Feb 18, 2009 at 4:17 AM, Wolfgang Jeltsch
Am Dienstag, 17. Februar 2009 19:36 schrieben Sie:
If you have problems with Gtk2Hs on Windows, it might be better to write a Win32-based backend for Grapefruit instead of a wxWidgets-based one. What do you think about that?
Win32-based backend would make more sense as it is one less layer to deal with. But how? Same thing with Mac.
A student of mine wrote a fully automatic binding generator for C++ libraries which also supports Qt extensions (signals and slots). (However, this guy still has to give me the code. :-/ ) One could do a similar thing for generating Win32 and Cocoa bindings. Then one could write Grapefruit UI backends based on these bindings.
Best wishes, Wolfgang _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe