
Hi, I'm tinkering with making a DHT im my spare time this summer. For this i need to do some unusual rpc calls. You see in a dht a query (rpc) is first sent from you (node "a") to a node "b" which probably doesn't know the answer. If it still does know the answer it returns the value of the query to node "a". This gives the latency: 2*latency(a,b) On the other hand, if i t doesn't it sends a new rpc to a node "c" more probable to know the ansver. Then the latency is: latency(a,b) + 2*latency(b,c) + latency(b,a) While what I would like is this: latency(a,b) + latency(b,c) + latency(c,a) you see that for many forwards this adds considerable latency and also many more calls than nessesary. Is this way of sending messages already known? Does it have a name? And if not, how hard do you think it would be to hack some rpc library to implement this? -- View this message in context: http://old.nabble.com/Question-about-rpc-design-tp29356441p29356441.html Sent from the Haskell - Haskell-Cafe mailing list archive at Nabble.com.