
Hello, I am writing a OpenGL program in haskell, it can be found in: http://github.com/aflag/galo/tree/master But I hope this e-mail will be self-contained :). My main function goes like this: (...) rotX <- newIORef (0.0::GLfloat) rotY <- newIORef (0.0::GLfloat) pos <- newIORef (0.0::GLfloat, 0.0, 0.0) displayCallback $= display (map f range) rotX rotY pos keyboardMouseCallback $= Just (keyboardMouse rotX rotY pos) (...) Notice that rotX, rotY and pos are meant to be used as comunication between the keyboardMouse and display functions. They need to be set as 0 first, so display won't do anything. Only when they user press a few buttons that those values change, so display behaves accordanly. In a state-based language I would place display and keyboardMouse in one module and let them communcate to each other like they want. In haskell, I'm not quite sure how to do it except by that parameter passing style. I thought about how state-monad may help with that. But I'm not sure how I'd make the state variable to be contained inside a display/keyboardMouse module. []'s Rafael